It just gives you an added visual clue as to where to keep your cursor. I've tried it a few times and it does make the minigame a bit easier without completely breaking the experience. This acts as a visual aid: instead of just trying to mentally picture where the sweet spot is while you turn the wheel, you can keep your eye on the segment the sweet spot is in. As you can see in the image above, it divides the lock up into segments-sort of adding spokes to the wheel. In the meantime, here's what the Sectorial Lockpicking mod does. Hence the player feedback and Warhorse looking for ways to make the minigame better. And everytime my lockpicks are gone or I get noticed I have to restart 5 quests and play an hour. ![]() I wasted probably hundreds of lockpicks now even though the chest says 'very easy'. Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. I am raging with this game right now, because I have to do a quest that requires you to pick a lock which is just impossible to do. Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel.
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